Categories
Uncategorized

Artificial biology and ecosystems

Wrote about how the physics of modern computer games really do allow some wonderful things to be created by players yesterday.

But artificial biology in computer games shouldn’t be forgotten as can be seen in this wonderful ecosystem created by Laukosargas Svarog within the environment of Second Life.

The result of a year’s work, Laukosargas Svarog’s island of Svarga is a fully-functioning ecosystem, adding life or something like it to the verdant-looking but arid palette Linden Lab offers with its world. It begins with her artificial clouds, which are pushed along by Linden’s internal wind system.

“If I was to turn off the clouds the whole system would die in about six hours,” she tells me. “Turn off the bees and [the plants stop] growing, because nothing gets pollinated. And it’s the transfer of pollen that signals the plants to drop seeds. The seeds blow in the wind, and if they land on good ground according to different rules for each species, they grow when they receive rain water from the clouds. It’s all interdependent.”

Of all the amazing things created within Second Life I think this stands out.

Categories
Uncategorized

A pandemic of mercenaries to overthrow Chavez

Yahoo News: Video game raises Venezuela lawmakers’ ire

A U.S. company’s video game simulating an invasion of Venezuela is supposed to hit the shelves next year, but it’s already raising the ire of lawmakers loyal to President Hugo Chavez.

Chavez supporters in Venezuela’s National Assembly suspect the makers of “Mercenaries 2: World in Flames” are doing Washington’s bidding by drumming up support among Americans for an eventual move to overthrow Chavez.

Pandemic describes “Mercenaries 2” as “an explosive open-world action game” in which “a power-hungry tyrant messes with Venezuela’s oil supply, sparking an invasion that turns the country into a war zone.” The company says players take on the role of well-armed mercenaries.

Chris Norris, a publicist for Pandemic in Los Angeles, said the game wasn’t intended to make a political statement about Chavez, though designers “always want to have a rip from the headlines.”

It’s about time someone did something about that evil dictator Chavez and I’m glad to see that some enterprising company have taken it upon themselves to brainwash the next generation into taking action.

Actually I suspect that the genesis of the game is not the studio directly doing the bidding of the US Government but merely that they have fallen prey to the propoganda machine of the Bush administration. They’ve ‘ripped from the headlines’ as Chris Norris puts it the constructed image of Chavez as a power-hungry tyrant rather than the democratically elected leader he is who is returning the illegally sold off oil contracts to the people of Venezuela.