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Killer 7

The best reason for buying a Gamecube has appeared.

Dipped in “noir-shaded” graphics of stark contrast, Killer 7 at first seems like a stylish first-person shooter, but that’s only a half-truth. While the majority of the actual action takes place in first-person, the rest of the game is unlike anything we’ve ever seen, for better or worse.

With a cast of seven split-personalities emanating from the mind of principal protagonist Harmon Smith, each of the splintered fragments of his persona come with their own powers and abilities. Like some dark psycho-thriller a la Se7en or Memento, Killer 7’s heroes aren’t cut from typical hero cloth.

Killer 7 often surprises us much in the way Quentin Tarantino’s Pulp Fiction “surprised” us. Which is to say it’s consistently disturbing and more powerful for it. First of all, you’re introduced to nearly every game mechanic and plot twist by Harmon’s gimp-like virtual assistant, who hangs from the ceiling wearing a red leather bondage outfit, typically proclaiming “Master, we’re in a tight spot!” From there, it just gets weirder. When you’re not talking to a sexy nurse about saving your game, you’re switching channels on a television set to pick your personality for the mission at hand. Occasionally, you’ll be harassed by a dude named Travis, whom Harmon killed a long time ago, but who inexplicably turns up to bother you now and then.

I noticed yesterday that I own five different videogame devices, not to mention the ones that I have owned and have discarded. Could Killer 7 be the cause of me purchasing yet another because I love the description of it.

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By Matt Wharton

Matt Wharton is a dad, vlogger and IT Infrastructure Consultant. He was also in a former life a cinema manager.

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