Posts Tagged “games”

LA Noire

by Matt Wharton on May 20, 2011

Today is the UK release date for the much anticipated game LA Noire and following the review in The Guardian earlier this week it is one that is very much on my to buy list.

However I won’t be buying it yet not because of the reported problems of consoles overheating when playing the game but because it would distract me a hell of a lot from the studying I should be doing.

In the meantime I will have to experience it vicariously through players comments on Reddit’s The first few hours of LA Noire

24 Hours Marston – Webcomic

by Matt Wharton on May 6, 2011

This is so brilliant.

24 Hours Marston

John Marston and son.

by Matt Wharton on January 8, 2011

Fantastic video game-inspired works by artist Emily Carroll. My favourite is this piece inspired by Red Dead Redemption. [via]

Assassin’s Creed cityscape

by Matt Wharton on November 19, 2010

One Button Arthur

by Matt Wharton on August 25, 2010

One-Button Arthur: Puzzles, quick thinking, and a lot of clicks.

683 clicks in my case.

Those charge up to jump ones are a killer.

Monaco is mine

by Matt Wharton on July 23, 2010

Monaco is the winner of the Seumas McNally Grand Prize at the 2010 Independent Games Festival.

It looks and sounds like a cool and interesting game, unfortunately no word on when it will be available.

Description:
Steal from the rich, keep it for yourself! Monaco is a 4-player co-op crime caper inspired by classic French heist movies and set in modern day Monte Carlo.

The company of myself – poignant melancholic game

by Matt Wharton on November 26, 2009

The company of myself is wonderful and a heartbreaking experience. [via]

The Sims Mafia and negative public karma

by Matt Wharton on October 8, 2009

I’m intrigued by this story of extortion of gamers via their reputation in The Sims Online. [via]

Good explanation of the pitfalls of systems that employ negative public karma.

Traveler IQ Challenge

by Matt Wharton on April 17, 2008

The web’s original Travel Blog.

Super Mario in 14kB Javascript

by Matt Wharton on April 10, 2008

Super Mario in 14kB Javascript

This is pretty impressive work to have done it all in Javascript.