Posts Tagged “games”
LA Noire
by Matt Wharton on May 20, 2011
Today is the UK release date for the much anticipated game LA Noire and following the review in The Guardian earlier this week it is one that is very much on my to buy list.
However I won’t be buying it yet not because of the reported problems of consoles overheating when playing the game but because it would distract me a hell of a lot from the studying I should be doing.
In the meantime I will have to experience it vicariously through players comments on Reddit’s The first few hours of LA Noire
John Marston and son.
by Matt Wharton on January 8, 2011
Fantastic video game-inspired works by artist Emily Carroll. My favourite is this piece inspired by Red Dead Redemption. [via]

Assassin’s Creed cityscape
by Matt Wharton on November 19, 2010
One Button Arthur
by Matt Wharton on August 25, 2010
One-Button Arthur: Puzzles, quick thinking, and a lot of clicks.
683 clicks in my case.
Those charge up to jump ones are a killer.
Monaco is mine
by Matt Wharton on July 23, 2010
Monaco is the winner of the Seumas McNally Grand Prize at the 2010 Independent Games Festival.
It looks and sounds like a cool and interesting game, unfortunately no word on when it will be available.
Description:
Steal from the rich, keep it for yourself! Monaco is a 4-player co-op crime caper inspired by classic French heist movies and set in modern day Monte Carlo.
The company of myself – poignant melancholic game
by Matt Wharton on November 26, 2009
The company of myself is wonderful and a heartbreaking experience. [via]
The Sims Mafia and negative public karma
by Matt Wharton on October 8, 2009
I’m intrigued by this story of extortion of gamers via their reputation in The Sims Online. [via]
Good explanation of the pitfalls of systems that employ negative public karma.
Traveler IQ Challenge
by Matt Wharton on April 17, 2008
The web’s original Travel Blog.
Super Mario in 14kB Javascript
by Matt Wharton on April 10, 2008
Super Mario in 14kB Javascript
This is pretty impressive work to have done it all in Javascript.
