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Thursday, April 15, 2004

Make It a Wario Party 

&bull posted by Matt Wharton @ 4:30 PM  

Article from Wired News: Make It a Wario Party.

A GameCube version of the critically acclaimed Game Boy Advance game WarioWare, Inc.: Mega Microgames, Wario's gameplay revolves around more than 200 "microgames" -- tiny, simple, sometimes bizarre games that last for less than five seconds each and are played in rapid succession...

...It's clear from playing these games that Nintendo is proud of its history. What's more subliminal is the underlying message: Ultra Hand is still fun, Beam Gun is still fun, Game and Watch is still fun. In the right doses, the right context, we have not lost our ability to be entertained and engaged by simple, imaginative, nonlinear toys and games.


I have been saying something similar for years. Game producers have been concentrating on style over playability in a lot of games in the last decade. Just because the graphical power of game consoles and PCs have increased phenomenally doesn't mean that better graphics in a game make a better product.

I still play games that I played 15-20 years ago using an emulator on my computer and Tetris is still probably the game I play most on my GameBoy. Modern console games are very different to their early counterparts. Epic games that take many sittings to complete as opposed to say Tetris where you might play the game many times in one sitting. Would it be worth dusting off the games of the 80s and 90s and releasing them very cheaply.

The rise in gaming on mobile phones has opened up an untapped market that could be extended elsewhere. With the Internet capability and hard disk the Xbox gamer would be in the position of being able to download the games easily without the need for the production of game discs and packaging and the retail outlets required for new games.

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